![]() The game is very much a personal or acquired taste and didn't do well, but the co-op is by all accounts solid and fully functional. If you've played Gears of War you know everything about this co-op style already. Allegedly mediocre but now very cheap.Īdaptedness: The entire campaign can be played with two in the absence of a co-op the AI takes over. Type: Split-screen third-person shooter, gritty and cover-based a la Gears of War. It's not easy and takes a bit of trial and error.) Controllers have to be manually mapped (if you need help doing this, PM me. Only the original Serious Sam chapters support split-screen the HDs and Serious Sam 2 dropped it, because the devs decided it was too much of a good thing, I guess. First Encounter, Second Encounter, FE HD and SE HD are essentially the same game with variations of quality and design, so take your pick. No particular benefits or tactical gameplay in co-op compared to single-player beyond the light-hearted fun and novelty of blowing up aliens in the company of friends. Players: 1-4 ( * confirmation needed may be more or less in specific installments?)Īdaptedness: Everything can the played in SSCO, the game remaining unchanged. Type: Split-screen gratuitous first-person shooter with waves of varied monsters and indulgently oversized guns to blow them up with. Serious Sam (original First/Second Encounter ONLY) ( * does it interact with online multiplayer unlocks or is it separate?) Many of the game's reward features are stripped from SSCO and it reportedly has less replayability, but is fun for quick action. Type: Split-screen racing ( * with/without additional AI drivers? perks and levelling up in SSCO or not?).Īdaptedness: SSCO is a small part of the game. The procedure for enabling split-screen is slightly different, however: full instructions can be found in this post. No word yet as to whether online play works with local split-screen.Įverything exactly as above the two games are functionally identical. Full instructions can be found further down, in THIS POST. Type: Split-screen (horizontal or vertical) first-person zombie shooter.Īdaptedness: At least one of you will have to use a controller, specifically, a 360 controller, and furthermore you'll need two 360 controllers to get it working easily. The games are actively harder without co-ops as you must switch between the 3 characters, having one out at a time, limiting what you can do. Both games can be played entirely with 2 or 3 players and most of the content benefits the puzzles and combat are all easier and more varied with co-op and the 3 character roles are designed to play off of each other. (And you can spam-create boxes to push fellow players into lava and kill them.)Īdaptedness: As with Lego Star Wars. Type: Single-screen third-person puzzle solving and platforming. ![]() Without co-ops, AI takes over the other characters. Gameplay is optimized to suit multiple players and much of the puzzle solving is rendered infinitely easier and more fun in co-op. ![]() This includes all of the episodes and all of the free play, and the perks/unlocks and currency collecting function identically. Everything that can be played single-player can also be played co-op. Players: 1-2 ( * unsure about Original Trilogy)Īdaptedness: The entire campaign. Type: Single-screen third-person co-operative puzzle solving and platforming. (Lego Batman, Harry Potter, Indiana Jones) A complete list can be found here most of them are bad.) (This is more a hall of fame than a comprehensive list: there are some genuinely terrible SSCO games not worth mentioning. If I have time I'll keep this post updated with suggested additions. Points on which I'm uncertain are marked with a *. I'll get the ball rolling with what I know. Hopefully this thread'll help people find more of it. Unless you're socially stunted to an Edward Scissorhands degree, you can get more fun out of your machine in three hours of SSCO gaming than you would out of 3 days of Bad Company 2 or Modern Warfare ( YMMV). ![]() We need a list of good SSCO games, because - as anyone who's ever played Trine with a friend or two will attest - it's absolutely awesome. As it is, however, it rates so lowly in reviewers' and retailers' minds that it's almost impossible to even find out if a game supports split-screen/same-screen co-op (SSCO), boxes usually just vaguely referring to "co-op" and "multiplayer" gameplay without specifying what type, how much, or to what depth and proportion of overall content (usually networked, not much, shallow and small, respectively). Split-screen gaming is a hugely underrated, tragically under-explored and largely untapped gameplay experience, one which PCs need more of. There have been many threads asking after co-op games over the years, but they were after LAN and internet co-op.
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