IK Multimedia Syntronik CS is in some kind similar to V Collection, and its "Deluxe" IAP (which is everything -> 22 virtual instruments) is 100 EUR by default and 50 EUR on SALE. Of course the price could be even 150-200 EUR, but who will buy it then? I keep my fingers crossed for V Collection on iOS. Anyway it would be great if the V Collection appear on iOS in any price. black friday) let say one year after release in price up to 50-60 EUR. The point where I would allow myself to buy is during the sale (eg. In my opinion the default price for V Collection for iOS could be up to 100 EUR. On sale the price drops by 50% to 300 EUR, and if you have any other Arturia software on your user account (even free tool) then the price drops by another 50 or 100 EUR to the level of 200-250 EUR and this is the real Desktop price. Which you said in response to pointing out that your equating the market for video games to the iOS music app market was ridiculous.Īrturia V Collection on Desktop is 600 EUR (it became more expensive, it cost 500 EUR earlier). “Yes, let's focus on only the parts of the comparison which are the least important part of the comparison.” Why would they do that? Maybe these investments are paying off today, maybe they’ll pay off in 5 or 10 said: Both companies have significant investments in hardware, but Moog has committed itself to aggressively pushing forward into the iOS and desktop software markets. Earning more than their hardware? Using fewer company resources than other elements of their company? There are a lot of reasons why they make decisions within a company.īut compare with Moog. ![]() Maybe someone could ask Arturia instead of arguing about it.ĭo you think they would have abandoned lucrative said:ĭo you think they would have abandoned lucrative apps?ĭefine “lucrative”. This was the statement I responded to: “Most importantly, if iOS was lucrative we would see more apps from Arturia.”Īnd I said such a thing was unknowable. ![]() You feel market size and the business model are the least important part of comparing potential revenue from apps? Fascinating. Yes, let's focus on only the parts of the comparison which are the least important part of the comparison. Most f2p games on ios out sale music apps because of their business model and audience appeal. That's a game with zillions of micro transactions. One never knows if an app is going to be a hit or a dud until it’s made and delivered. Consider that prior to them getting kicked off the App Store, the game Fortnite was reportedly pulling in $2 million a day for them. I don’t think it’s possible to know such a thing. ![]() Most importantly, if iOS was lucrative we would see more apps from Arturia. Just happy I’ve found a way that works for me. In my current circumstances and time of life im frankly amazed if and when I can ever make any music at all. Sometimes I will take things on board and other times I’ll be mystified at how they can make it work at all. I like knowing about how other people work. And not worrying about what everybody else does :-) The key is finding something you’re happy with. I have approached iOS in the same way and it works for me. But I never feel bad about just spending time bashing buttons and making noises with it. When and if something interesting happens I can easily dump the audio and midi into Logic to expand it into a song. Not having to be ‘productive’ with it is what makes it so much fun. I love spending time coming up with things with no ulterior motive. Almost all of the time I just use it to fart around with. Obviously :-)Īnother example: I love my Novation Circuit. ![]() I shudder at the thought of trying to be cross platform compatible! It’s so much more liberating to keep things independent and just swap audio and MIDI (sometimes) around.īut whatever works best for you is best. Fixed crash when dragging & dropping a MIDI Clip in Ableton Live.Fixed crash in preset browser on Windows.Store can now be browsed by Music Genres Bug fixes:.NKS is now compatible with Mac M1 and VST3.Added audio protection on plugin output (Limiter at +12dB).Window can now be resized by dragging the bottom right corner.Analog Lab V V 5.7.0 New features and improvements: In addition to studying the feedback from the music community, our developers worked hand-in-hand with professional ergonomists to optimize each aspect of this music production & performance dream instrument. Featuring sounds from all 21 faithfully modeled vintage keyboards, combining awe-inspiring sound with exceptional ease of use and awesome features. Team V.R | 09 March 2023 | 2.92 GB Analog Lab gives you streamlined access to 6500+ of the hottest presets from our award-winning V Collection.
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